5/27/2023 0 Comments Mushroom wars buildingsEntrenched units in a building get a defending bonus (around a 25% boost), so an attacking force of 16 will not take down a defending force of the same number, you'll need more like 20 to do so. In the end, it boils down to a numbers game. There is no place where opposing armies actually duke it out on the battlefield, but rather march right past each other with the sole goal of trying to unseat whichever enemy lies in wait at their destination. The actual conflicts within a battle take place entirely between the marching troops and their target. There are some terrain elements on fairly standard rectangular maps, various obstacles and pits that will funnel your attacking forces, or those of the enemy, through certain choke points that can be exploited. Occasionally victory is earned by capturing a particular set of buildings or even just holding it for a given amount of time. Win conditions can vary somewhat, especially in campaign, but mostly boil down to defeat all enemy armies. There are three game modes: a campaign that walks your through the game, the mechanics, and progressively harder enemies and challenges skirmish, one of battles against 1-3 opponents and multiplayer. So taking a Tower form level 1 to 2 will take 20 troops housed in that Tower right off the map. Every building is up for grabs between the competing armies an the first two of those three types can be upgraded, providing quicker troop output or faster tower defense respectively. In addition to Villages you have Towers that shoot back at any opposing soldier within range and Foundries that give all attacking and defending troops a bonus for every Foundry owned. You have your armies of mushroom troops that grow from the primary type of building, Villages. Dally too long and your enemy will have too much territory to overcome, or worse will have already knocked down your doors and crippled your forces. Some of the stages feel like time trials, and not just as a matter of click speed but much more on quick thinking and devising a winning strategy on the fly. It's full bore until a victor is declared. The game rarely ever stops and lets you catch your breath once a stage has kicked off. The UI is clean, the interface is simple, there is nothing to get in your way.Īnd that's key because when the action does pick up time is everything. Not so much mouse and keyboard mind you, because everything you need to do can be done effortlessly with clicks, click and drags, and the scroll wheel. The game does offer controller support but its real strength is in the mouse. There isn't a ton going on but the tunes hum along and the graphics don't get in the way of the straightforward action. Once the game starts moving you'll find the music is good and the visuals are clean. It's a simple looking game that is simple to play but really does deliver on that gameplay. It doesn't try to be something it's not and doesn't try to advertise as such either. Screenshots and even videos don't really do this game justice, you have to grab the mouse and take control to really get what this game is: a very enjoyable real time strategy game that doesn't hide behind it's style to cover a lack of substance, but uses that style to streamline fast paced gameplay that is uninhibited by useless complexities. However trusting in the platitudes the original PSN game received, I gave it a go with an open mind. It didn't look overly cutesy but at the same time it didn't instill any assurance that the game was going to be anything but a gimmick. I didn't immediately buy into Mushroom Wars on first because I really wasn't sure what to make of the look of the whole thing.
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